![]() ![]() You might even make more combos with attacks that you can't with other Legends. You can recover with an extra frame of invincibility. You can attack with less worries about being punished. If you are good at making decisions based on dishing out attacks then give this stat a go. However if the opponent has a high defense stat it would still take them out, but keep in mind they have stats to invest in too. If you like damage and taking your opponent down with an iron fist this stat is the next logical step. Each stat has a distinct purpose and the variations are slight, but with your gameplay optimization they should count all the same. However this is a platform fighting game. That being said, stats are already distributed with 22 stat point over stats that can have a minimum of 2 and a max of 10. Which is why for most characters there is hardly any stat that's below a certain amount. Prioritizing/negating one stat in general is never a good idea. If you play a character long enough you can get stances to alter two stats in their kit. You may see some trends in stats but for more available weapons there's really no excuse for you to try all the weapons if the stats are the same. Note weapons and their availability also correlates to stats. There are 4 stats that are adjusted to fit the character. Since Brawlhalla is a game with stats at its core, and 51 characters and counting, there's a lot to ponder on. It's what keeps things interesting and helps you decide what priorities you take. ![]()
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